Monthly Archives: July 2012

Failure study: Rune Masters

Long story short: a friendly indie developer released their first serious game — Rune Masters. It didn’t sell. They worked for over a year on it. The game’s not horrible. And yet it sold only 8 copies as of now.   … Continue reading

What the press says about Cinders

Cinders has been out for long enough to get some coverage in the press. The response so far has been rather positive, so we’re pretty happy that all the monitoring we did .   This post will get updated as … Continue reading

Some concerns with Steam Greenlight

So yeah, Steam Greenlight is a thing now. Valve is going to accept new games on Steam based on community voting. As could be expected, it’s the subject of the day for all the dev people around the social networks. It wouldn’t be … Continue reading