Apr 26, 2013 by TeeGee
Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the development worked, how we marketed the … Continue reading →
Apr 16, 2013 by TeeGee
Bonfire is now available for purchase at a hefty discount through alpha funding. If you enjoy challenging games and would like to help us shape its final version, give it a go. There’s a free demo, too. Download … Continue reading →
Apr 13, 2013 by TeeGee
Bonfire alpha is done and should come out next week! As alpha funding is something we never did before, let me explain how it’s going to work. Basically, alpha funding means you can buy the game before it’s officially … Continue reading →
Apr 11, 2013 by TeeGee
We’ve added some first images to the Solstice subpage. Hope you like them. Of course, they come from a pretty early version of the game, so things may still get changed or improved. The development itself is … Continue reading →
Apr 8, 2013 by TeeGee
We are mulling over a pretty nifty idea for a Cinders sequel. It would focus on Sophia and her attempts to keep her family from falling apart after the redhead heroine’s departure. A reluctant hero story about growing up to one’s … Continue reading →