Monthly Archives: February 2014

We’ve been greenlit!

Thanks to off-the-charts love levels, Cinders has been accepted for Steam release in under a month! Wow!     Well, what can we say, guys… Thanks! Your support has been absolutely incredible and we’re still amazed by how fast it … Continue reading

Better Gameplay Balance: Gaming the Numbers

In my last blog post, I talked about how good gameplay balance goes beyond the spreadsheets and relies on understanding how players perceive and evaluate their choices.   But let’s be honest — at the end of the day, you … Continue reading