Personal update
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
It’s no secret that most of MoaCube’s projects are developed in GameMaker. I’ve been using it for 7 years now. Sometimes simply to play around with ideas, but mostly for commercial projects and some rapid prototyping back during my days at Codeminion. … Continue reading
Being an indie can get very lonely. It’s my main gripe with it so far. I don’t have problems with motivating myself, work/life balance is hard but not impossible, and money issues and overall uncertainty are balanced out by the … Continue reading
I admit that I didn’t care much about player choices up until recently. A strongly directed experience is usually better than a diluted one with few — often meaningless — options to pick. After all, you get to see only … Continue reading
My life is slowly getting back into balance, and I finally got more time to write. It seems like the right time to revive the blog! Google Analytics also says it’s good for our traffic . With such a … Continue reading