Category Archives: Blog

Direct sales launch: 3 years ago VS now

We’re an interesting case. Even though I wish we weren’t.   If you’re not familiar with our work, three and a half years ago we’ve released Cinders. A fairytale visual novel, which became quite successful for such a niche genre, earning … Continue reading

Early thoughts on the new Steam storefront

So hey! The much rumored Steam overhaul is here, promising to bring all the changes you’ve ever been hoping for!   It’s still too soon to judge how (and even if) it’s going to affect things in the long run, but … Continue reading

Why I called my wife in GTA V

I never liked Grand Theft Auto.   I don’t see the appeal of playing awful people doing awful things, and the dissonance between a destructive sandbox and strictly directed story missions annoys me to no end. I still played them … Continue reading

Better Gameplay Balance: Gaming the Numbers

In my last blog post, I talked about how good gameplay balance goes beyond the spreadsheets and relies on understanding how players perceive and evaluate their choices.   But let’s be honest — at the end of the day, you … Continue reading

Better Gameplay Balance: Beyond the Spreadsheets

When you only learn how to draw, you doodle. It’s fun. Sometimes it even looks cool. Then you begin to grasp anatomy and composition and things never seem the same. It’s like only now you know how to visualize something … Continue reading