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	<title>Comments for MoaCube</title>
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	<link>http://moacube.com</link>
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		<title>Comment on Blog Blog Blog by freetv</title>
		<link>http://moacube.com/blog/blog-blog-blog/#comment-116988</link>
		<dc:creator>freetv</dc:creator>
		<pubDate>Thu, 23 Feb 2012 03:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=181#comment-116988</guid>
		<description>Love your blog!</description>
		<content:encoded><![CDATA[<p>Love your blog!</p>
]]></content:encoded>
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		<title>Comment on Film Grain Example by freetv</title>
		<link>http://moacube.com/resources/film-grain-example/#comment-116981</link>
		<dc:creator>freetv</dc:creator>
		<pubDate>Thu, 23 Feb 2012 03:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=447#comment-116981</guid>
		<description>Great post!</description>
		<content:encoded><![CDATA[<p>Great post!</p>
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		<title>Comment on Professional developer&#8217;s look at GameMaker by freetv</title>
		<link>http://moacube.com/blog/professional-developers-look-at-gamemaker/#comment-116973</link>
		<dc:creator>freetv</dc:creator>
		<pubDate>Thu, 23 Feb 2012 03:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=1009#comment-116973</guid>
		<description>Love your blog!</description>
		<content:encoded><![CDATA[<p>Love your blog!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Professional developer&#8217;s look at GameMaker by TeeGee</title>
		<link>http://moacube.com/blog/professional-developers-look-at-gamemaker/#comment-116041</link>
		<dc:creator>TeeGee</dc:creator>
		<pubDate>Tue, 21 Feb 2012 17:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=1009#comment-116041</guid>
		<description>We managed to get both Magi and Cinders to work nicely on Mac, but it wasn&#039;t without problems. As I wrote - we had to work out all the critical issues with YoYo Games to get it to a workable state, and it took a while.
&#160;
As for transparency, you have to work it like you would in GM7. Through alpha masks or external assets (which you should use anyway). It&#039;s not as convenient as GM8, but at least it works.</description>
		<content:encoded><![CDATA[<p>We managed to get both Magi and Cinders to work nicely on Mac, but it wasn&#8217;t without problems. As I wrote &#8211; we had to work out all the critical issues with YoYo Games to get it to a workable state, and it took a while.<br />
&nbsp;<br />
As for transparency, you have to work it like you would in GM7. Through alpha masks or external assets (which you should use anyway). It&#8217;s not as convenient as GM8, but at least it works.</p>
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		<title>Comment on Professional developer&#8217;s look at GameMaker by Matt</title>
		<link>http://moacube.com/blog/professional-developers-look-at-gamemaker/#comment-116038</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 21 Feb 2012 17:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=1009#comment-116038</guid>
		<description>I was cracking up reading your experiences with GM for Mac. I was so excited when it was released, ready to ditch bootcamp and build my games directly on my desktop, and then I used it.
&#160;
It was so shockingly broken... none of the file reading/writing functions were functioning properly and you would have to be insane to even attempt to use a FONT and draw text... Now it might as well be deprecated, without support for transparency and all the other GM8 features. Such a waste. 
&#160;
I&#039;m impressed that you guys managed to get Magi working without any problems.</description>
		<content:encoded><![CDATA[<p>I was cracking up reading your experiences with GM for Mac. I was so excited when it was released, ready to ditch bootcamp and build my games directly on my desktop, and then I used it.<br />
&nbsp;<br />
It was so shockingly broken&#8230; none of the file reading/writing functions were functioning properly and you would have to be insane to even attempt to use a FONT and draw text&#8230; Now it might as well be deprecated, without support for transparency and all the other GM8 features. Such a waste.<br />
&nbsp;<br />
I&#8217;m impressed that you guys managed to get Magi working without any problems.</p>
]]></content:encoded>
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		<title>Comment on Professional developer&#8217;s look at GameMaker by DJenson</title>
		<link>http://moacube.com/blog/professional-developers-look-at-gamemaker/#comment-113851</link>
		<dc:creator>DJenson</dc:creator>
		<pubDate>Sat, 18 Feb 2012 18:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=1009#comment-113851</guid>
		<description>Great post! I&#039;ve never dried game maker before, but I&#039;m going to have to give it a shot.</description>
		<content:encoded><![CDATA[<p>Great post! I&#8217;ve never dried game maker before, but I&#8217;m going to have to give it a shot.</p>
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		<title>Comment on Professional developer&#8217;s look at GameMaker by yourname</title>
		<link>http://moacube.com/blog/professional-developers-look-at-gamemaker/#comment-112434</link>
		<dc:creator>yourname</dc:creator>
		<pubDate>Fri, 17 Feb 2012 04:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=1009#comment-112434</guid>
		<description>You didn&#039;t mention GM&#039; worst problem which is screen tearing. You must be working at yoyogames or sthg.</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t mention GM&#8217; worst problem which is screen tearing. You must be working at yoyogames or sthg.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Storyline branches&#8230; literally by TeeGee</title>
		<link>http://moacube.com/news/storyline-branches-literally/#comment-103998</link>
		<dc:creator>TeeGee</dc:creator>
		<pubDate>Tue, 07 Feb 2012 18:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=976#comment-103998</guid>
		<description>Still, your comment makes sense, and we can always improve the game, even at this point ;).
&#160;
It&#039;s already a little less pronounced in the actual game than on this screenie, but I&#039;ll try to make it a bit more subtle.</description>
		<content:encoded><![CDATA[<p>Still, your comment makes sense, and we can always improve the game, even at this point <img src='http://moacube.com/thegreatmoa/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .<br />
&nbsp;<br />
It&#8217;s already a little less pronounced in the actual game than on this screenie, but I&#8217;ll try to make it a bit more subtle.</p>
]]></content:encoded>
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		<title>Comment on Storyline branches&#8230; literally by silentlyfree</title>
		<link>http://moacube.com/news/storyline-branches-literally/#comment-103513</link>
		<dc:creator>silentlyfree</dc:creator>
		<pubDate>Tue, 07 Feb 2012 05:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=976#comment-103513</guid>
		<description>Oh...So I somehow randomly landed on this page and left a lengthy comment...and then saw the date on this post and that you&#039;ve already pre-released. I feel a little sheepish.</description>
		<content:encoded><![CDATA[<p>Oh&#8230;So I somehow randomly landed on this page and left a lengthy comment&#8230;and then saw the date on this post and that you&#8217;ve already pre-released. I feel a little sheepish.</p>
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		<title>Comment on Storyline branches&#8230; literally by silentlyfree</title>
		<link>http://moacube.com/news/storyline-branches-literally/#comment-103512</link>
		<dc:creator>silentlyfree</dc:creator>
		<pubDate>Tue, 07 Feb 2012 05:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://moacube.com/?p=976#comment-103512</guid>
		<description>I like the idea of the flowers indicating that it was based from an earlier decision. I do think that you may want different color variations for that branch though. It&#039;s very bright and it pulls my eyes away from the character and forces me to look at that bright orange. I personally think it would be better in a more subtle color depending on the rest of the scenery/scene if it&#039;s going to be a continuing element throughout the game. BUT all critiques are only just that, so take what you think is useful and leave what you think isn&#039;t.</description>
		<content:encoded><![CDATA[<p>I like the idea of the flowers indicating that it was based from an earlier decision. I do think that you may want different color variations for that branch though. It&#8217;s very bright and it pulls my eyes away from the character and forces me to look at that bright orange. I personally think it would be better in a more subtle color depending on the rest of the scenery/scene if it&#8217;s going to be a continuing element throughout the game. BUT all critiques are only just that, so take what you think is useful and leave what you think isn&#8217;t.</p>
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