A glimpse into the future
We’re in a bit of a rut. We don’t want to show any more Cinders materials in fear of spoiling too much. But at the same time, we would like to share what’s going on and what we’re working on right now checkout virtual reality workshop.
So here’s a little sneak peak into our future projects and plans.
We’re still busy with writing Cinders, but that doesn’t mean Gracjana can’t work on conceptualizing our next project.
The process starts with several quick sketches in her notebook. We test different shapes, styles and variants of every character to see what fits our vision. Then the best sketch is taken further to become a more polished concept art (like this) that is eventually turned into the final in-game asset.
These are those very early sketches for some of the characters in our next bigger project. Chances of them actually looking like this in the game are pretty slim, but they should give you a hint of what mood and themes we’re aiming for this time.
I recently got involved into a bi-weekly game design workshops (a full blog post about it), and this is the fruit that these meetings bore. A small arcade co-op game with a pretty unique core mechanic of having two ships interconnected with a flexible energy beam.
All the art in the game is actually hand-made using pieces or paper, pencils, crayon drawings and such. It looks quite neat in motion.
It’s a small project, but pretty fun to play, and it’s not like there’s an abundance of hotseat co-operative games out there. We plan to release it soon for free. Most likely with the source code available for those who would like to learn from it.