Bonfire is out in Steam Early Access!
After nine years (yes, nine!) from the first game jam prototype to the current version, Bonfire is out and available for purchase on Steam!
Of course all owners of the earlier versions are eligible to a free Steam key, so please check your inboxes. If you didn’t get one, just send an email to email@example.com.
It’s been a long road, but also the most fun I’ve had developing a game since Magi thirteen years ago. Bonfire went through so many iterations, became very personal along the way, and I’m really proud of it. I hope you’re going to love it too and — as always — thank you for your continued patience and support. Have fun!
Bonfire is a bite-sized tactical RPG about journey and failure.
Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes.
Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn-based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together.
Bonfire is all about complex strategy emerging from simple rules. The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve.
The gloomy world of Bonfire is procedurally generated. You’ll travel to really depressing-sounding places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes — there’s even an ending.
Making your own builds and party comps is where it’s at! Bonfire classes are designed around subtle synergies to work in any possible combination. As your pool of available heroes, abilities and items increases, you’ll be able to experiment with more and more interesting setups that don’t fall under common RPG archetypes.
Bonfire is difficult. The challenge, however, doesn’t come from spiteful RNG coin tosses. While you often have to make the best of a situation, success depends on your setup and tactical flexibility. Each decision is final, and each mistake may be fatal, but runs are bite-sized enough to allow for quick adjustments.
SHOWERS OF BLOOD & COINS
This honestly should be at the top of this list…