Milestone number five!

We just finished our fifth Cinders milestone (out of six)!


The game is now feature-complete. We just need to finish the story and add the endings, and it’s release time! All the character and location art is done, too. Including lavish ball attires and side characters, which Gracjana has a tendency to make the coolest. I mean, come on, look at this guy:


A certain shady character


Rob has finished his work on the game’s soundtrack. All the tracks are in, and what’s more, he re-sent me the tracks we already had, with samples replaced by live clarinet performance by the lovely Rhian Workman.


Rhian Workman


How does it sound? Well, when Rob told me about the idea, I was afraid it won’t really be that noticeable. I was wrong. Live instruments have infinitely more depth than even the best samples. I really think the soundtrack is going to be one of Cinders’ highlights. Rob also mentioned something about releasing an expanded version on iTunes and such.


So what’s left now? Gracjana is working hard on the ending screens, while I and Ayu have a lot of writing to do. We have the prologue, and we know the endings, but we still need to fill the whole space in between. There are probably going to be some bugs and other improvements we’ll be fixing along the way.


We’re not sure how long it’s going to take, and we don’t want to impose any strict deadlines that could hurt the final product. I think it’s safe to assume that the release is about a month from now. Pre-orders are of course still open.


We would also like to take this opportunity to thank everyone who supported us with pre-orders, and especially to the wonderful beta testers who helped us with finding bugs and other issues. It’s literally your support that keeps us going. Thanks!