Factsheet

Developer:
MoaCube
Based in Warsaw, Poland

Release date:
PC/Mac: Q1 2020

Platforms:
PC / Mac
Steam

Website:
moacube.com/games/bonfire

Regular Price:

USD$14.99

Description

Bonfire is a battle roguelike about journey and failure.

Hildie's world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she's kinda into lost causes.

Bonfire is a procedurally generated, deeply tactical RPG with a rapid battle system and heroes that care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a cute-sad story that binds it all together.

History

Features

  • Rapid and clickety-click RPG with deep tactics emerging from simple rules.
  • A cute-sad story about journey and failure told within a procedural structure.
  • Short, intense gameplay sessions of the "just one more..." variety.
  • More than enough room for going total nerd about builds, tactics, etc.
  • Showers of blood and golden coins!

Videos

Early Access Trailer YouTube


Images

download all screenshots & photos as .zip (13MB)
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logo
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About MoaCube

Boilerplate
MoaCube is a small collective of indie game developers, started by two industry vets: designer Tom Grochowiak and artist Gracjana Zielinska.

We aim to make games that are diverse, personal and highly polished and are mostly known for our narrative titles Cinders and Solstice.

More information
More information on MoaCube, our logo & relevant media are available here.


Bonfire Credits

Tom Grochowiak
Development

Kate Kluge
Artwork

Arkadiusz Reikowski
Music


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks