Tag Archives: postmortem

Cinders Postmortem #2: Production and Business

Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the development worked, how we marketed the … Continue reading

Cinders Postmortem #1: The Game Itself

It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed anymore. In other words — with … Continue reading