Jun 30, 2012 by TeeGee
It’s done! Cinders is out. I can finally get back to being a living person instead of an elaborate computer peripheral. And to writing this blog. I plan to do a full post-mortem in a few months, but for now … Continue reading →
Jun 27, 2012 by TeeGee
Gracjana started a series on her blog where she shares some of the work-in-progress sketches and concept art from Cinders and talks about the thought process she went through while working on them. Check it out, I think … Continue reading →
Jun 20, 2012 by TeeGee
Cinders is finally out, after more than a year of development! It’s been a wild ride but we hope it was worth the wait. You can now purchase the game and there’s also a free demo available, if you would … Continue reading →
Jun 14, 2012 by TeeGee
Check your emails, people. If you bought the pre-order, you may find the full version of Cinders there. If you haven’t received the download link or if you experience any issues with the game, don’t hesitate to send … Continue reading →
Jun 13, 2012 by TeeGee
When we started researching visual novels, I was surprised by how many developers share the word count of their games. I didn’t understand why — length doesn’t equal quality, right? But now that Cinders is done, I finally get … Continue reading →