Why there’s no blog lately

So yeah, as you can see, I haven’t updated the blog since a few weeks now. And I probably won’t until Cinders‘ release, too.


The reason is as prosaic as it can get — simple lack of time. I used to write the blogs on Saturday mornings or Friday evenings, but it’s Summer now, and I prefer to take at least some advantage of the weekends whenever I can. And on the weekdays, I’m spending almost every waking minute working on the already delayed Cinders. If I would be up for writing something, it’d better be some in-game dialogue.


That said, I very much enjoyed writing the blog, and it felt great to see that it actually gets some readers. I look forward to getting back to it when everything calms down. I have some nice ideas for future articles, and I also plan a full Cinders post-mortem at some point. With sales numbers, production details, what went wrong/right and all that.


Sorry for the silence, and stay tuned.

  1. Andrew Wooldridge wrote a comment on: August 9, 2011 at 8:25 pm

    I’ve enjoyed your blog posts, and really look forward to your game. When gamemaker html5 comes out will you consider making a 1 level “demo” that folks could run right from their browsers? Could trigger more sales.

  2. TeeGee wrote a comment on: August 9, 2011 at 8:40 pm

    Yup, certainly. I already signed for the GM html5 beta.

  3. jojonas wrote a comment on: October 7, 2011 at 11:39 pm

    just read about this cinders game, and I’m really looking forward to it! 🙂 when it’s out I’m gonna give my friends a show of it, seems interesting.