Latest news on the possible Cinders sequel

We’ve been shedding some info about the Sophia-centric Cinders sequel through our social networks, but as it was still very vague, and you’ve had some questions, we thought we should give you a little update on how things are shaping up.

 

The new Sophia

 

  • The game will be a standalone title. Prior knowledge of Cinders won’t be necessary, though fans will certainly notice a few extra details.
  • This also means that we’re redoing the art to reflect the passage of time and to bring it to Solstice quality (yes, that includes character animations). There’s going to be a lot of new content, characters, and backdrops.
  • We will consider the traveler ending to be canon and go with it. Cinders has simply too many branches and vastly different options to allow for flexibility if we want to tell a coherent story.
  • The game won’t affect the development of Solstice or any other titles. We’re simply at a moment where we can consider committing to a side-project. And this seems like the perfect fit.
  • The story is going to be intimate and personal rather than grandiose. No saving the world or Grand Ball at the end.  The focus will be on the complex relationship between the sisters. Sophia will be forced to re-evaluate her feelings towards Gloria, maybe even save her.
  • There’s still going to be a plenty of choice and character development, but Sophia will be much more defined (and snarky!) than Cinders from the get go.
  • A lot of the focus will be on how Carmosa’s residence actually works, with some new characters and locations.
  • There will be romance and new love interests, but just like with Cinders, it will be kept optional.
  • At this point, we have outlined the characters, endings, and the overall storyline. We are currently working on the details, concept art, and the logistics of the production.

 

Just please remember that this is not an official announcement. Yes, we’re working on the game, but it’s still in the early pre-production and nothing is certain yet. We simply wanted to update you on our progress, as there’s been a lot of interest, and will continue to do so.