Bonfire, our cute-sad tactical roguelite about journey, failure, and heroes who care a little too much, finally has a Steam store page! Feel free to wishlist it – it really helps with the algos!
Looking back at its history, it’s hard to believe we’re nearing the end of this journey! It started as a silly game jam proof of concept and went through being a hobby project during Solstice development, to a publicly available alpha, to a completely-reworked and fully fledged tactical RPG. It’s the longest any of our games have been in development and along the way it became quite personal.
Bonfire is nearly complete at this point and is heading for Steam Early Access in the near future. Of course we’re going to hand out free Steam keys to all previous alpha owners. We’ll also try to make the game playable for them before the official launch.
Yeah, well… Yeah! I guess I should update our page a bit more frequently.
Its re-work is my main focus and is in fact almost done. I want to make a playable version available to people who purchased the alpha ASAP and then decide on a release date based on your feedback. The game ended up… a pretty sizeable RPG that became deeply personal along the way. I hope it’ll be worth the wait.
We’ve started a new project with the Cinders & Solstice team. It’s too early to talk about it in detail, but it’s our largest game yet. It’s also not a visual novel, even if it should feel quite familiar…
Agata’s game is still in the works (and honestly looks pretty great!). Its development is an amazing story that I hope she’ll be able to tell soon. For now, you can check her growing collection of odd games at itch.io.
Cinders & Solstice:
Are coming to devices near you. Watch your smart fridge I guess.
These days I prefer social media for news (don’t we all honestly?), so check our twitter / facebook / tumblr. I’ll try to keep the page up-to-date with bigger stuff, though.
And even weirder, deeply personal video games about sad vegetables and evil bird-thougths:
It’s called Karambola, and you can play it on itch.io (it’s free). Despite it being Agata’s first ever release, it already got a feature at Now Play This and A MAZE festivals, as well as coverage in The Guardian! Right now she’s working on her second game, likely as odd and personal as her first one.
And here comes the plot twist: MoaCube is funding this project, as we deeply believe indie developers (especially those breaking the mold in any way) from poorer countries could use some support from their more established colleagues.
We’ll be announcing the details of the game as soon as there’s something cool to show, and I plan to write a more detailed blog post on why I decided to dabble in patronage. So watch this space, as it’s going to become amazingly odd!
When Magi launched ten years ago, I wouldn’t even dream that it’d land on Steam one day! And not just because it wasn’t really a thing back then.
But times are a-changin’ and Valve’s platform has become THE place for your PC game collection. And as such, it only makes sense that it contains the most realistic wizard duel simulator produced to date!
The game launches on January 17th, but the “Coming Soon” page is already up. Feel free to wishlist it! And just like with our other titles — if you already own it, email me with some proof of purchase to get your free key.
Humble just launched their GameMaker Bundle, which includes GameMaker Studio and a bunch of games made in the software, including our very own Solstice!
The total value of all the stuff in the bundle is $1885 (GameMaker is normally rather pricey), so at pay-what-you-want, it’s a pretty crazy deal.
But there’s something even more awesome about it: source codes for all the games are also included. If you ever wanted to get into indie dev and learn how games like Solstice are being made (spoiler: sloppily), this is some seriously great opportunity.
In our case, we even allow for use of our code in your projects. Because sharing is caring, yo!