Feb 13, 2016 by TeeGee
We’re an interesting case. Even though I wish we weren’t. If you’re not familiar with our work, three and a half years ago we’ve released Cinders. A fairytale visual novel, which became quite successful for such a niche genre, earning … Continue reading →
May 30, 2013 by TeeGee
In the Cinders postmortem, I’ve talked about how social networks completely overshadowed the press when it came to generating traffic. Of course, the press is still important for igniting that initial spark of interest (which I’m now painfully learning through … Continue reading →
Apr 26, 2013 by TeeGee
Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the development worked, how we marketed the … Continue reading →
Jun 30, 2012 by TeeGee
It’s done! Cinders is out. I can finally get back to being a living person instead of an elaborate computer peripheral. And to writing this blog. I plan to do a full post-mortem in a few months, but for now … Continue reading →
Jul 8, 2011 by TeeGee
Continuing on the trend from the last week, here’s some more MoaCube’s stats. This time: our biggest traffic sources, along with some notes on how we got there (thanks to Paul Eres of RPGcreations for the suggestion). … Continue reading →