Sep 24, 2014 by TeeGee
So hey! The much rumored Steam overhaul is here, promising to bring all the changes you’ve ever been hoping for! It’s still too soon to judge how (and even if) it’s going to affect things in the long run, but … Continue reading →
Feb 7, 2014 by TeeGee
In my last blog post, I talked about how good gameplay balance goes beyond the spreadsheets and relies on understanding how players perceive and evaluate their choices. But let’s be honest — at the end of the day, you … Continue reading →
Jan 16, 2014 by TeeGee
When you only start learning how to draw, you doodle. It’s fun and it sometimes even looks okay. Then you begin to grasp the rules of anatomy and composition, and everything changes. Now you know how to visualise something properly. … Continue reading →
May 30, 2013 by TeeGee
In the Cinders postmortem, I’ve talked about how social networks completely overshadowed the press when it came to generating traffic. Of course, the press is still important for igniting that initial spark of interest (which I’m now painfully learning through … Continue reading →
Jul 30, 2012 by TeeGee
Long story short: a friendly indie developer released their first serious game — Rune Masters. It didn’t sell. They worked for over a year on it. The game’s not horrible. And yet it sold only 8 copies as of now. … Continue reading →