The first major update to Bonfire is drawing near. It should make the game work as a complete standalone product, while I move towards more time consuming changes.
The Werewolf Paladin (don’t ask) — one of the new monsters.
The biggest new feature is the addition of the Endless Journey. A roguelike-inspired gauntlet, where you tackle a randomized dungeon and try to reach as far as possible. Dead characters stay dead in this mode, and are replaced by your other unlocked heroes — often leading to discovery of new strategies and combos. Personally, it’s my favorite way to play the game right now.
The update will also feature some new content, quests, monsters, and heroes, as well as numerous tweaks to the balance and overall polish. The full list of changes is available on the forums. There’s also a thread for a long term list of future additions. Feedback is as always very welcome.
The promotion features heavy discounts on 32 indie games and lasts until May 18th.
Our own Cinders is available at half the price (down to $11.50) and Magi is 35% off (down to $6.50). You don’t have to do anything to get the discount, it’s just automatically active for the duration of the promotion. Remember that you can also opt to buy our games as a gift for someone else.
It’s also worth to mention that Show Me The Games takes no cut. All the money goes straight to the developers and supports the creation of further indie titles.
Bonfire is now available for purchase at a hefty discount through alpha funding. If you enjoy challenging games and would like to help us shape its final version, give it a go. There’s a free demo, too.
Download Bonfire demo:
Buy the game for $7.95:
The game is in alpha funding promotion (down from $15.95). Learn more.
Even though the game will be expanded with new features and content, I tried to make sure that the current version feels and plays like a complete game. It already should provide hours of smooth and relatively bug-free experience.
Of course, what gets implemented in the future updates largely depends on your feedback. Make sure to visit our forums, once you give the game a go, and share your thoughts.
Bonfire alpha is done and should come out next week! As alpha funding is something we never did before, let me explain how it’s going to work.
Basically, alpha funding means you can buy the game before it’s officially out and enjoy several benefits while your feedback helps us shape the final version.
Here’re the details:
A fully playable current version of the game will be available for $7.95.
The forums will be open for your feedback on balance, future features, etc.
With each major update, the price will increase towards $15.95.
Existing owners get all the updates for free, of course.
Unlike most alpha funded games, there’s going to be a free demo available.
It’s also worth mentioning that the current build is actually pretty polished (I think I overdid it and should release earlier to be honest). There’s still a lot of content I want to add, but even at this point it’s enough to provide hours of challenging and pretty bug free gameplay.
We’ve added some first images to the Solstice subpage. Hope you like them.
Of course, they come from a pretty early version of the game, so things may still get changed or improved.
The development itself is progressing rather well and on a constant pace. The writers are close to finishing the script and about half of the art is done. We’re not yet ready to declare any release dates, though.
We are mulling over a pretty nifty idea for a Cinders sequel. It would focus on Sophia and her attempts to keep her family from falling apart after the redhead heroine’s departure. A reluctant hero story about growing up to one’s responsibilities. With Sophia’s trademark snarky attitude. Lots of it.
The thing is, we never considered doing sequels or spinoffs before. What do you think? Good idea or should we leave the game as a standalone story?
We’re running another session of closed tests for Bonfire and so far the feedback has been very positive. There are some quirks to iron out (as always), but nothing too major this time. With some luck, the game should be out soon.
We’re pretty excited about this, especially as the game started as a complete hobby project.
I’m still looking for testers, so drop me an email if you like hard strategy games and/or roguelikes and would be willing to give it a spin. You can also track how the tests are going on the Bonfire section of the forums.
We did a major update to our forums. It’s open for registrations again and spambots should stop being an issue. Sorry for the trouble.
I also added new sections for the discussion of our two upcoming games — Solstice and Bonfire. If you would like to discuss the games before they are out, I’m always happy to answer any questions you may have there.
We just launched our own tumblr. Seems that many of our most dedicated fans are there. And boy, who doesn’t like their fans.
The plan is to use it to post less official screenshots and videos, reblog the best fanart and fanfiction, and answer any questions you may have. Just like with our twitter and facebook, we would like it to be something more personal and fun than a simple news feed to the site.
If you have any suggestions as to what you would like to see there, fire away. It’s the first time we tumble and we really want to do it right.