Bonfire is out in Steam Early Access!

After nine years (yes, nine!) from the first game jam prototype to the current version, Bonfire is out and available for purchase on Steam!

 


Of course all owners of the earlier versions are eligible to a free Steam key, so please check your inboxes. If you didn’t get one, just send an email to tom@moacube.com.

 

It’s been a long road, but also the most fun I’ve had developing a game since Magi thirteen years ago. Bonfire went through so many iterations, became very personal along the way, and I’m really proud of it. I hope you’re going to love it too and — as always — thank you for your continued patience and support. Have fun!

 

 

Bonfire logo

 

Bonfire is a bite-sized tactical RPG about journey and failure.

 

Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes.

 

Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn-based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together.

 

 

RAPID TACTICS
Bonfire combat
Bonfire is all about complex strategy emerging from simple rules. The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve.

 

JOURNEY
Heroes by the campfire

The gloomy world of Bonfire is procedurally generated. You’ll travel to really depressing-sounding places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes — there’s even an ending.

 

EXPERIMENTATION
Character customisation screen

Making your own builds and party comps is where it’s at! Bonfire classes are designed around subtle synergies to work in any possible combination. As your pool of available heroes, abilities and items increases, you’ll be able to experiment with more and more interesting setups that don’t fall under common RPG archetypes.

 

FAILURE
Fallen skeleton

Bonfire is difficult. The challenge, however, doesn’t come from spiteful RNG coin tosses. While you often have to make the best of a situation, success depends on your setup and tactical flexibility. Each decision is final, and each mistake may be fatal, but runs are bite-sized enough to allow for quick adjustments.

 

SHOWERS OF BLOOD & COINS
Shower of blood and coins

This honestly should be at the top of this list…

 

Bonfire launches on March 26th!

Yes. Finally! The gloomiest of tactical roguelikes is about to hit Steam! Feel free to add it to your wishlist and check the lengthy free demo that’s available right now!

 

 

 

Bonfire is a tactical roguelite about journey, failure, and heroes who care a little too much.

 

Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes.

 

Bonfire is a procedurally generated, deeply tactical RPG with a rapid battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a cute-sad story that binds it all together.

Bonfire Demo is now out on Steam!

After literal eons since the last public build, a free preview version of Bonfire launches on Steam and we’re absolutely-not-anxious about finally being able to show you what we’ve been working on these past few years!

 

The demo is pretty sizeable, amounting to nearly 10% of the game’s current content. It’s also worth adding that save files are compatible with the upcoming release version, so you’ll be able to pick up right where you left off once it launches later this year.

 

Have fun! And if you’ve got any feedback, feel free to drop by the game’s community board on Steam.

You can now wishlist Bonfire on Steam!

Bonfire, our cute-sad tactical roguelite about journey, failure, and heroes who care a little too much, finally has a Steam store page! Feel free to wishlist it – it really helps with the algos!

 

Bonfire in action

 


Looking back at its history, it’s hard to believe we’re nearing the end of this journey! It started as a silly game jam proof of concept and went through being a hobby project during Solstice development, to a publicly available alpha, to a completely-reworked and fully fledged tactical RPG. It’s the longest any of our games have been in development and along the way it became quite personal.

 

Bonfire is nearly complete at this point and is heading for Steam Early Access in the near future. Of course we’re going to hand out free Steam keys to all previous alpha owners. We’ll also try to make the game playable for them before the official launch.

Cinders is now available on Nintendo Switch

 

Our little fractured fairy tale is now playable on that cool new console that clickety-clicks. We have some feelings about this. Warm, fuzzy feelings.

 

Check it out on Nintendo eShop and Happy Valentine’s Day! <3

Cinders is coming to Switch on V-day!

Cinders comes to Switch on February 14

 

As promised, Cinders is coming to devices. The coolest one first!

 

We’re teaming up with Crunching Koalas for this one and are absolutely ecstatic pretty cool with launching on a console by a company that shaped our childhood. No big deal.

 

The game comes out on Valentine’s Day and that’s great — Cinders is a perfect date. Unless she ditches you for the belt-positive Captain of the Guard. ‘Cause, you know, choices.

General MoaCube update on stuff

Yeah, well… Yeah! I guess I should update our page a bit more frequently.

 

Bonfire:
Bonfire

 

Its re-work is my main focus and is in fact almost done. I want to make a playable version available to people who purchased the alpha ASAP and then decide on a release date based on your feedback. The game ended up… a pretty sizeable RPG that became deeply personal along the way. I hope it’ll be worth the wait.

 

New project:

New project will be pretty!

 

 

We’ve started a new project with the Cinders & Solstice team. It’s too early to talk about it in detail, but it’s our largest game yet. It’s also not a visual novel, even if it should feel quite familiar…

 

Rumina:

Rumina by Holy Pangolin

 

 

Agata’s game is still in the works (and honestly looks pretty great!). Its development is an amazing story that I hope she’ll be able to tell soon. For now, you can check her growing collection of odd games at itch.io.

 

Cinders & Solstice:

Cinders & Solstice ports

 

 

Are coming to devices near you. Watch your smart fridge I guess.

 

 

These days I prefer social media for news (don’t we all honestly?), so check our twitter / facebook / tumblr. I’ll try to keep the page up-to-date with bigger stuff, though.

Introducing Agata

Agata Nawrot is a Warsaw-based artist.

 

Agata Nawrot

 

 

Who makes beautifully weird wicker lamps:

 

Agata's work

 

 

And even weirder, deeply personal video games about sad vegetables and evil bird-thougths:

 

Karambola

 

It’s called Karambola, and you can play it on itch.io (it’s free). Despite it being Agata’s first ever release, it already got a feature at Now Play This and A MAZE festivals, as well as coverage in The Guardian! Right now she’s working on her second game, likely as odd and personal as her first one.

 

And here comes the plot twist: MoaCube is funding this project, as we deeply believe indie developers (especially those breaking the mold in any way) from poorer countries could use some support from their more established colleagues.

 

We’ll be announcing the details of the game as soon as there’s something cool to show, and I plan to write a more detailed blog post on why I decided to dabble in patronage. So watch this space, as it’s going to become amazingly odd!

 

For now, you can follow Agata on her twitter and facebook.

Magi now available on Steam!

Magi on Steam
 

 

You can also get the game from us (Steam key included):

Get Magi for Windows, Mac, and Steam.


 
 

Magi just joined our other games on Steam! If you’re in mood for some frighteningly realistic simulation of wizard duels, check it out!

 

And if you already got it somewhen during the past decade (yes, decade!) drop me an email with your purchase data and I’ll send you a nice and fresh Steam key!

 

Happy wizarding, folks!

Magi comes to Steam on January 17th

When Magi launched ten years ago, I wouldn’t even dream that it’d land on Steam one day! And not just because it wasn’t really a thing back then.

 

Magi coming to Steam
But times are a-changin’ and Valve’s platform has become THE place for your PC game collection. And as such, it only makes sense that it contains the most realistic wizard duel simulator produced to date!

 

The game launches on January 17th, but the “Coming Soon” page is already up. Feel free to wishlist it! And just like with our other titles — if you already own it, email me with some proof of purchase to get your free key.