Solstice needs your votes on Greenlight!

Solstice is nearing completion (we promise!), so it’s time to secure it a nice and cozy spot on Steam.

 

Solstice

 

Greenlight is almost purely fan-driven these days, even more so in case of games like ours, so our fate is in your hands :).

 

Every vote counts, but even just spreading the word is a huge help for us. Thanks!

Cinders went live on Steam!

Cinders on Steam
 

 

Or get the game from us (Steam key included):

Get Cinders for Windows, Mac, and Steam.


 
 

There’s a 10% Launch Discount off the new base price of $19.99, so grab it while it’s hot!

 

If you already own Cinders, here’s info on how to redeem it on Steam. Sales made from our website will include Steam keys automatically from now on.

 

We also appreciate every bit of help with spreading the word. The amount of features and promotion we get from Valve depends on the overall interest in the game during the first few days.

 

It would be awesome to prove them that a narrative game for a slightly different audience can do well on Steam!

Steam launch date and key retrieval

The time has finally come! Cinders launches on Steam this Thursday! Our little girl is going places!

 

Cinders Steam launch date

 

If you already own the game, please email me with your purchase data to retrieve your Steam key. You can even do it before the official launch if you promise to be nice and let us know of any problems :).

 

Purchases made after the game goes live will contain Steam keys automatically.

An update on Solstice

A little update on Solstice development. Pro tip: listen to the soundtrack sample below as you read it.

 

 

The game’s coming along steadily, if a bit slower than we’d like (honestly, if one of our projects ever goes faster than expected, the universe will end). It’s shaping up to be much longer than initially anticipated, though. Test runs through the first three major story segments already take us almost as much time as an entire Cinders playthrough.

 

Yani finds some problems

 

Development is going to take at least a few more months. At this point, four of the planned six “chapters” are complete. Remaining are the grand finale, endings, and all the pre-release testing and editing.

 

On that note: we’re looking for editors to help us with the in-game text. Both volunteers willing to do some basic proofreading/testing and professionals available for commission. Email us, if you’re interested.

 

As always, thanks for all your patience and support.

We’ve been greenlit!

Thanks to off-the-charts love levels, Cinders has been accepted for Steam release in under a month! Wow!

 

Cinders is a go!

 

Well, what can we say, guys… Thanks! Your support has been absolutely incredible and we’re still amazed by how fast it all went.

 

We’re unsure of how long the publishing process is going to take, as this is our first Steam release, but we’ll keep you updated. Hopefully, it won’t be too long.

Cinders is on Greenlight!

Guys! Guys! It finally happened. We’ve submitted Cinders to Steam Greenlight. Now everything is in your hands!

 

Cinders on Greenlight

 

Visual novels focused on women aren’t exactly Steam’s bread and butter, so pushing it through the gates will require some effort. But hey, it’s not fun if it’s easy, right? 

 

 

We need all the help we can get, so be sure to lend us your vote and spread the word among your friends who could be interested in supporting more diversity on Steam.

 

Together we can do it!

New Bonfire art style?

We’re planning something big for Bonfire and it involves a complete artwork revamp. Kate prepared a few propositions:

 

New art style options for Bonfire

Click for full-res image.

 

We’ll pick one depending on what you like the most, so if any of the above tickles your fancy, let me know either through twitter, tumblr, or our facebook fanpage. Thanks!

The December Sale is over!

The new year brings our December Sale to the end. Thanks for participating!

 

Thanks!

 

Double thanks to all the wonderful people who decided to support us with the developer tip, even though this was an opportunity to get our games as cheap as possible. We seriously have the best audience ever. Much love!

 

Happy New Year, folks! Let’s make it a good one.

December sale on everything MoaCube!

December has come. And with it, the irresistible urge to make a big sale with huge discounts on all our titles. Because what’s better than a cool indie game to spend those cold winter nights with? (please, don’t answer…)

 

The promotion will last till the New Year. If you already own our games, remember there’s an option to purchase them as gifts for someone else.

 
 

http://moacube.com/img/news_pics/cinders_discount.png

Buy for Windows | Buy for Mac | More info »
Cinders is a mature retelling of Cinderella, ditching the passive protagonist and banal morals of the original story in sake of a more serious approach.

 

Our biggest game yet, so also the biggest discount. It makes sense.


 

 

http://moacube.com/img/news_pics/solstice_discount.png

Pre-order for Windows | Pre-order for Mac | More info »
Solstice is a mystery thriller about small personal disasters that can turn into great catastrophes. And a clear conscience that is as rare as pure snow.

 

The game is in pre-orders. Purchasers receive a lengthy preview build.


 

 

http://moacube.com/img/news_pics/bonfire_discount.png

Buy for Windows | Buy for Mac | More info »
Bonfire is a lightweight tactical RPG with strong roguelike influences where rules are simple but strategy is hard.

 

Be warned: we’re dead serious about the “challenge” part.


 

 

http://moacube.com/img/news_pics/magi_discount.png

Buy for Windows | Buy for Mac | More info »
Magi is a challenging tactical game about wizard duels, mixing strategy and RPG elements with the dynamism and immediacy of fighting games.

 

“Dueling wizards” is also about the coolest thing to ever go on a discount.


 
 
Have fun and Happy Holidays! Let your happy winter spending fuel our happy winter spending. ;)

Solstice pre-orders are open!

Solstice is finally available for pre-orders. There’s a playable preview build, there’s mystery, there’s a lot of pretty!

 

Solstice screen 1 || 2013Solstice screen 2 || 2013Solstice screen 3 || 2013Solstice screen 4 || 2013Solstice screen 5 || 2013

 

Pre-order Solstice for MacPre-order Solstice for Windows

 

By pre-ordering it now, you:

  • Gain access to the playable preview version right away
  • Get the game cheaper ($19.95 from $22.95)
  • Can affect the development by posting feedback on our forums
  • Will receive the final game two weeks before its official launch
  • Support a small indie studio and are an overall awesome person

 


 

 

Solstice is a fantasy mystery, set in an exotic city built in the middle of a frozen wasteland, with strong focus on characters and their motivations. You can learn more about it on its dedicated subpage.

 

The preview build is definitely the biggest thing benefit of pre-ordering. You get to play the game way before it’s officially out, we get to gather early feedback that can help us shape the final version. The preview is also pretty long, featuring around 20% of the full game’s content and clocking at 2 to 3 hours of playtime.

 

Have fun! And remember to hit our forums to let us know what you think.