Tag Archives: Cinders

Cinders is coming to Switch on V-day!

  As promised, Cinders is coming to devices. The coolest one first!   We’re teaming up with Crunching Koalas for this one and are absolutely ecstatic pretty cool with launching on a console by a company that shaped our childhood. No big … Continue reading

General MoaCube update on stuff

Yeah, well… Yeah! I guess I should update our page a bit more frequently.   Bonfire:   Its re-work is my main focus and is in fact almost done. I want to make a playable version available to people who … Continue reading

Cinders Postmortem #2: Production and Business

Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the development worked, how we marketed the … Continue reading

Cinders Postmortem #1: The Game Itself

It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed anymore. In other words — with … Continue reading

Initial thoughts a week after Cinders’ release

It’s done! Cinders is out. I can finally get back to being a living person instead of an elaborate computer peripheral. And to writing this blog.   I plan to do a full post-mortem in a few months, but for now … Continue reading