Feb 5, 2019 by TeeGee
As promised, Cinders is coming to devices. The coolest one first! We’re teaming up with Crunching Koalas for this one and are absolutely ecstatic pretty cool with launching on a console by a company that shaped our childhood. No big … Continue reading →
Aug 21, 2018 by TeeGee
Yeah, well… Yeah! I guess I should update our page a bit more frequently. Bonfire: Its re-work is my main focus and is in fact almost done. I want to make a playable version available to people who … Continue reading →
Apr 26, 2013 by TeeGee
Let’s move on to part two of Cinders postmortem. Part one was a critical assessment of the artistic merit of the game. This one goes backstage — to the production and business aspects. How the development worked, how we marketed the … Continue reading →
Jan 14, 2013 by TeeGee
It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed anymore. In other words — with … Continue reading →
Jun 30, 2012 by TeeGee
It’s done! Cinders is out. I can finally get back to being a living person instead of an elaborate computer peripheral. And to writing this blog. I plan to do a full post-mortem in a few months, but for now … Continue reading →