Tag Archives: Cinders

Personal update

I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading

How to make player choices interesting

I admit that I didn’t care much about player choices up until recently. A strongly directed experience is usually better than a diluted one with few — often meaningless — options to pick. After all, you get to see only … Continue reading

Blog is back + personal update

My life is slowly getting back into balance, and I finally got more time to write. It seems like the right time to revive the blog! Google Analytics also says it’s good for our traffic .   With such a … Continue reading