Personal update
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
It’s no secret that most of MoaCube’s projects are developed in GameMaker. I’ve been using it for 7 years now. Sometimes simply to play around with ideas, but mostly for commercial projects and some rapid prototyping back during my days at Codeminion. … Continue reading
Continuing on the trend from the last week, here’s some more MoaCube’s stats. This time: our biggest traffic sources, along with some notes on how we got there (thanks to Paul Eres of RPGcreations for the suggestion). … Continue reading
The blog was meant to become a bi-weekly thing until Cinders‘ release, but this could be interesting for many, so there you go. Today, we’re getting our first payment from BMT Micro. I thought I could share some stats and … Continue reading
When I got interested in making games for a living several years ago, I’ve read many opinions on when one should try going full-time indie. Most took form of warnings, like: “don’t leave your job to become indie”, “don’t start … Continue reading