Tag Archives: game design

Design Boost Camp

Being an indie can get very lonely. It’s my main gripe with it so far. I don’t have problems with motivating myself, work/life balance is hard but not impossible, and money issues and overall uncertainty are balanced out by the … Continue reading

How to make player choices interesting

I admit that I didn’t care much about player choices up until recently. A strongly directed experience is usually better than a diluted one with few — often meaningless — options to pick. After all, you get to see only … Continue reading

Making the games you want to play?

I was meaning to write about something else this week, but a recent conversation with a promising starting indie made me think a lot about what motivates me to make games.   He asked me if I’m making Cinders, because … Continue reading