Mar 28, 2014 by TeeGee
I have to admit that up until GTA V, I never liked Grand Theft Auto series. I guess I just didn’t see the appeal of playing awful people doing awful things, and the dissonance between the destructive sandbox and … Continue reading →
Feb 7, 2014 by TeeGee
In my last blog post, I talked about how good gameplay balance goes beyond the spreadsheets and relies on understanding how players perceive and evaluate their choices. But let’s be honest — at the end of the day, you … Continue reading →
Jan 16, 2014 by TeeGee
When you only start learning how to draw, you doodle. It’s fun and it sometimes even looks okay. Then you begin to grasp the rules of anatomy and composition, and everything changes. Now you know how to visualise something properly. … Continue reading →
Jan 14, 2013 by TeeGee
It’s almost exactly half a year since Cinders‘ launch. Six months is ample time for anything that could happen to happen. What was to be achieved, is achieved. What didn’t work out can’t be fixed anymore. In other words — with … Continue reading →
Nov 11, 2011 by TeeGee
Being an indie can get very lonely. It’s my main gripe with it so far. I don’t have problems with motivating myself, work/life balance is hard but not impossible, and money issues and overall uncertainty are balanced out by the … Continue reading →