Tag Archives: storytelling

Why I called my wife in GTA V

I never liked Grand Theft Auto.   I don’t see the appeal of playing awful people doing awful things, and the dissonance between a destructive sandbox and strictly directed story missions annoys me to no end. I still played them … Continue reading

How to make player choices interesting

I admit that I didn’t care much about player choices up until recently. A strongly directed experience is usually better than a diluted one with a few (often meaningless) options to pick. The player gets to see only one story … Continue reading