Tag Archives: tips

Early thoughts on the new Steam storefront

So hey! The much rumored Steam overhaul is here, promising to bring all the changes you’ve ever been hoping for!   It’s still too soon to judge how (and even if) it’s going to affect things in the long run, but … Continue reading

Better Gameplay Balance: Gaming the Numbers

In my last blog post, I talked about how good gameplay balance goes beyond the spreadsheets and relies on understanding how players perceive and evaluate their choices.   But let’s be honest — at the end of the day, you … Continue reading

Better Gameplay Balance: Beyond the Spreadsheets

When you only start learning how to draw, you doodle. It’s fun and it sometimes even looks okay. Then you begin to grasp the rules of anatomy and composition, and everything changes. Now you know how to visualise something properly. … Continue reading

How we handle our social networks

In the Cinders postmortem, I’ve talked about how social networks completely overshadowed the press when it came to generating traffic.   Of course, the press is still important for igniting that initial spark of interest (which I’m now painfully learning through … Continue reading

Failure study: Rune Masters

Long story short: a friendly indie developer released their first serious game — Rune Masters. It didn’t sell. They worked for over a year on it. The game’s not horrible. And yet it sold only 8 copies as of now.   … Continue reading