Personal update
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
I love writing essay-ish blog posts about game design, but recently I’ve been too busy to do so. And quite frankly, I’m not really in the proper mood. The stress is slowly getting to me and I find myself focused … Continue reading
Being an indie can get very lonely. It’s my main gripe with it so far. I don’t have problems with motivating myself, work/life balance is hard but not impossible, and money issues and overall uncertainty are balanced out by the … Continue reading
My life is slowly getting back into balance, and I finally got more time to write. It seems like the right time to revive the blog! Google Analytics also says it’s good for our traffic . With such a … Continue reading
So yeah, as you can see, I haven’t updated the blog since a few weeks now. And I probably won’t until Cinders‘ release, too. The reason is as prosaic as it can get — simple lack of time. I … Continue reading
I was meaning to write about something else this week, but a recent conversation with a promising starting indie made me think a lot about what motivates me to make games. He asked me if I’m making Cinders, because … Continue reading